import "../../js/libs/symbol"
import '../../js/libs/weapp-adapter'


let ctx = canvas.getContext('2d');
let dj = new Image();

dj.src = './images/bg.jpg';
dj.onload = () => {
  ctx.drawImage(dj, 0, 0, dj.width, dj.height, 0, 0, 320, 568);
}

let fk = new Image();
fk.src = './images/dii.png'
fk.onload = () => {
  ctx.drawImage(fk, 0, 0, fk.width, fk.height, 0, 468, 320, 100);
}



let r = new Image();
r.src = './images/r.png'
r.onload = () => {
  ctx.drawImage(r, 0, 0, r.width, r.height, 30, 428, 40, 40);
}

